This chapter laid out the foundation for the project's interactive prototype and proposed a structured, pragmatic, and requirements-driven approach to wireframe construction. Taking advantage of Axure's unified wireframing and specifications environment, we covered:
Constructing use case and task flow diagrams
Basic wireframing aided by guides and grids
Wireframe construction with Masters and Dynamic panels
The importance of labeling of widgets, Masters, and Dynamic panel states
Applying visual effects in response to mouse activity
Applying the sketch effect
You were introduced to Alexandria, the book's demonstration project, and in a series of activities, created an initial set of diagrams and wireframes which included the use of wireframe and flow widgets, and Masters, and Dynamic panels.
The next chapter will introduce you to Axure interactivity fundamentals such as interactions, cases, events, and actions. We will also deepen the discussion on naming conventions and wireframe construction...