Book Image

Axure RP 6 Prototyping Essentials

By : Ezra Schwartz
Book Image

Axure RP 6 Prototyping Essentials

By: Ezra Schwartz

Overview of this book

Wireframes, interactive prototypes, and UX specifications are among the fundamental deliverables of every UX project. They are also the most labor and time intensive to produce due to constant changes in business requirements. Given these circumstances, Axure is quickly taking over as the preferred tool for prototyping. However, prototyping in Axure is strikingly different from the conventional method of producing static wireframes and to rapidly develop interactive prototypes in Axure, you'll need to have a good understanding of the tool and its features.Whether you are an individual practitioner or a member of a UX team, a consultant, or an employee, this book will teach you how to use Axure, one of the leading UX tools. You will learn to use Axure for producing top-quality deliverables and tackling the demands of rapid iterative UX projects of any complexity and size, and for any platform and device.Axure RP 6 Prototyping Essentials takes a very pragmatic approach to showing you how to use Axure and produce impressive deliverables while saving labor and time. You may not be in a position to change how projects are scheduled, budgeted, and managed, but you can be more creative and productive by mastering one of the leading UX tools in the market. After an initial introduction to Axure's user interface, terminology, and features, this book walks you through a medium-size UX project: a digital library that sells books, newspapers, and movies. Although some aspects of the prototyping process are simplified for the sake of clarity and efficiency, the demo project is an opportunity to discuss in context and in sequence topics such as addressing business and technical requirements, handling use cases and flow diagrams, low and high fidelity wireframe construction, interactivity, writing annotations, generating detailed UX specifications, and traceability. For the most part, Axure 6 RP Prototyping Essentials can be read in sequence or used as a reference guide.
Table of Contents (18 chapters)
Axure RP 6 Prototyping Essentials
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Variables


About two thousand years ago, the Greek philosopher Epictetus said that:

The materials of action are variable, but the use we make of them should be constant.

The ancient Greeks loved deep concepts, such as atoms, so it is not surprising that they invented information architecture and the notion of separating a reference to data from the actual data it contains. Wikipedia has a good definition for a variable. In the context of computer science, it is "A symbolic name given to some known or unknown quantity or information for the purpose of allowing the name to be used independent of the information it represents."

We use variables all the time. For example, when we think (or perhaps prefer not to think) about our account balance, the term "account balance" is a name for a variable. The actual dollar amount of the balance changes, but our way to reference it does not have to. As Epictetus said, the variable is constant, its value changes.

In addition to storing data, variables are used...