Book Image

HTML5 for Flash Developers

By : Matthew Fisher
Book Image

HTML5 for Flash Developers

By: Matthew Fisher

Overview of this book

As the support for HTML5 within modern web browsers grows, the appeal of HTML5 development, especially for Flash developers, is at an all-time high. From 3D interactive multi-user content to high definition video streaming, HTML5 can deliver it all, to almost all modern web browsers, desktops, and mobile platforms. HTML5 for Flash Developers is a practical, targeted guide for developers with previous experience in developing applications in Flash who would like to add HTML5 development to their skill set. By understanding key aspects that make HTML5 development different from Flash you will be able to integrate your current skill set into the HTML5 development paradigm. Starting with identifying the key technologies that make up the HTML5 development stack and how they are utilized to create HTML5 content, HTML5 for Flash Developers will cover the traditional HTML5 application development flow chapter by chapter, while covering many other common tools that are regularly used in HTML5 today.In addition to understanding and writing dependency-free HTML5 code, you will also learn how to build your HTML5 applications on top of popular libraries and frameworks such as jQuery and CreateJS. This book covers how to prepare all of your content and media for integration into your HTML5 application using applications such as the Miro Video Converter or Adobe Photoshop. You will learn ways to not only continue to use Adobe Flash in your HTML5 application content preparation flow, but also how to port your existing Flash content right over to HTML5.Once you understand what it takes to build HTML5 content, you will finish up by learning how to debug, optimize, and prepare your content for release on the Web.
Table of Contents (17 chapters)
HTML5 for Flash Developers
Credits
About the Author
About the Reviewers
www.packtpub.com
Preface
Index

Mobile platform support


Since we now have an HTML5 ready version of our game, one of the initial benefits that we can consider is the fact that most mobile device browsers will support the playback of this application. However, because we have set up the game specifically to be controlled via the user's keyboard, we have not created a control method for users that don't have access to one. Correcting this issue in the case of our Jet Pack game is actually pretty easy since our control system only uses one input. In reality, we have two options as to how we implement this feature as almost every mobile browser that supports touch events registers them as click events as well. This means that we can either implement the same keyboard event listener as a specific touch event or as a common mouse click event. The upside of setting the mouse event over the touch event is that the mouse event will also register for any user who happens to play the game on a device with a mouse as well. Using only...