Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

HTML5 canvas


Probably one of the most exciting new features of HTML5 is the canvas. You can use it to create drawings anywhere on a web page. The only way to do this previously was by using some other technology such as Flash, SVG, or some other browser plugin.

The HTML5 canvas is both an element and an API. The <canvas> element defines a rectangular area of a web page where graphics can be drawn. The canvas API works with a <canvas> element to provide the JavaScript interface to draw on the canvas. It is a low-level set of functions for drawing lines, rectangle, circles, and other graphic primitives.

The <canvas> element itself is very simple. You must set the width and height attributes to specify its size. You can optionally put content inside the <canvas> element to be displayed for browsers that don't support it. The good news is that the HTML5 <canvas> element is widely supported by nearly every modern browser. The following code creates a canvas element...