Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Time for action – adding a circle tool


Let's add a circle menu item to our Tool menu:

<li data-value="circle">Circle</li>

Now let's go ahead and add a drawCircle() method to Canvas2D. Our method will take the center point, the radius, and a Boolean value to determine if the circle should be filled:

this.drawCircle = function(center, radius, fill)
{
    context.beginPath();
    context.arc(center.x, center.y, radius, 0, 2 * Math.PI, true)
    if (fill) context.fill();
    else context.stroke();
    return this;
};

If the fill parameter is set to true we call context.fill() after calling arc(). Otherwise we just use context.stroke() to draw the outline.

Finally let's add the code to redraw() to draw the circle. Here we need to do a little work to find the radius to pass into drawCircle(). First we find the difference in x between the first and second point, then the difference in y. Whichever one is smaller we will use that as our radius:

switch (action.tool)
{
    // code not shown...