Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, we created a drawing application called canvas pad which can be used to make simple drawings. Along the way we learned how to use the HTML5 canvas element and API. We also learned how to implement a reusable toolbar with menu items that are bound to actions using custom data attributes. We now have a reusable toolbar we can use in other applications.

We covered the following concepts in this chapter:

  • How to use the <canvas> element and the canvas API

  • How to get a canvas context and change global drawing properties such as width, color, and opacity

  • How to use paths to draw free lines and shapes

  • How to draw lines, rectangles, and circles

  • How to get the position of the mouse inside a canvas element

  • How to create a reusable toolbar and implement drop-down menus

  • How to use custom data attributes to bind actions to menu items

In the next chapter we will continue our exploration of the canvas. We will learn some more advanced canvas features such as transformations and rotations...