Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Adding effects


Now let's add some effects to the effects menu. The first one we will implement is a color inverter. It will take the image in the canvas and invert the colors so the image looks like an old film negative (remember those?). We can do this by iterating over every pixel in the image and inverting their colors.

You can get the pixels from the canvas using the context's getImageData() method. It gets the pixels for a rectangular area of the canvas. You pass it the position and size of the area:

var data = context.getImageData(0, 0, width, height);

The getImageData() method returns an array of bytes, four for each pixel, that represent each pixel's color. The first byte is the red amount, second is the green amount, third is the blue amount, and fourth is the alpha amount. All values are from 0 to 255. The total number of bytes in the array is 4 * width * height.

After you get the image data, you can access and change any value in the array that you want. Note that this will only change...