Book Image

HTML5 Web Application Development By Example : Beginner's guide

By : Jody Gustafson
Book Image

HTML5 Web Application Development By Example : Beginner's guide

By: Jody Gustafson

Overview of this book

HTML5's new features have made it a real application development platform with widespread adoption throughout the industry for this purpose. Being able to create one application that can run on virtually any device from phone to desktop has made it the first choice among developers. Although JavaScript has been around for a while now, it wasn't until the introduction of HTML5 that we have been able to create dynamic, feature-rich applications rivaling those written for the desktop. HTML5 Web Application Development By Example will give you the knowledge you need to build rich, interactive web applications from the ground up, incorporating the most popular HTML5 and CSS3 features available right now. This book is full of tips, tools, and example applications that will get you started writing your own applications today. HTML5 Web Application Development By Example shows you how to write web applications using the most popular HTML5 and CSS3 features. This book is a practical, hands-on guide with numerous real-world and relevant examples. You will learn how to use local storage to save an application's state and incorporate CSS3 to make it look great. You will also learn how to use custom data attributes to implement data binding. We'll use the new Canvas API to create a drawing application, then use the Audio API to create a virtual piano, before turning it all into a game. The time to start using HTML5 is now. And HTML5 Web Application Development by Example will give you the tips and know-how to get started.
Table of Contents (18 chapters)
HTML5 Web Application Development By Example Beginner's guide
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Creating Piano Hero


Our Piano Hero game will start with the HTML5 piano application we built in the previous chapter. We will add an audio sequencer to it to play prerecorded songs. To score points, the player will need to follow along and play the notes of the song at the correct time. There will also be a practice mode that just plays the song so the player can hear it.

Our game will have two different main panels. The first will be the splash panel, which is the starting point of the game. When the application first starts, it will display a progress bar as the audio loads. When loading is complete, it will show the options for playing the game. When the player clicks on the play button they will transition to the game panel.

The game panel contains the piano keyboard and an area that shows the notes to play dropping down from above it. If the user plays the correct note at the correct time, they get points. At the end of the song, the player's score and some statistics are displayed. When...