Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Web audio


The new web audio API defines a way to play audio right into the browser without the need for a single plugin. For a high level experience, we can simply add a few audio tags throughout our HTML page, and the browser takes care of displaying a player for the user to interact with and play, pause, stop, rewind, fast forward, and adjust the volume. Alternatively, we can use the JavaScript interface available, and either control the audio tags on the page with it, or achieve much more powerful and complex tasks.

One key detail to remember about browser support and the web audio API, is that different browsers support different file formats. When defining an audio tag, similar to an image tag, we specify the path to the source file. The difference is that with audio, we can specify multiple sources for the same file (but different formats), then the browser can choose the file it supports, or the best option it has, in case it supports multiple file formats. Currently there are three...