Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have seen that Max is inspired by block diagrams and an I connect one device to another workflow that is reinforcing experimentation and visual thinking. Being familiar with Max helps us sometimes to choose between Max/MSP/Jitter for a certain task or use something different. I didn't outline differences between Max and other visual programming languages, concentrating on multimedia expressions like Max's brother environment Pd, Reaktor, vvvv, Usine, Bidule, SynthMaker, TouchDesigner Audulus, and others. There are simply way too many out there. However, we made some progress on understanding the different territories within Max and what their advantages and disadvantages are. In short, we learned that high frequency or very high-timing accuracy leads us to MSP and multidimensional (>2) data that tends to ask for the use of Jitter. The Max domain itself is here for everything else and often it's used to build bridges between the other environments as well.

In the next chapters, we will dive right into Max, and we'll see how to configure it to our needs and customize it, and get some small projects going. We'll get to know Max a lot more and soon, we will build a simple synthesizer, getting ready for more audio processing.