Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have now tried to get an overview of what to actually do with our patches and programs. We have seen how to access other electronic devices using microcontrollers; we have looked at how to publish our programs as applications and thought about how to prepare to leaving our patches alone in an exhibition. There are many devices, gadgets, and interfaces we didn't discuss, such as the Kinect, Leap Motion, Oculus Rift, and so on. Mainly, we did not talk about these because there are only very few possibilities how we could interface these. Either they support a protocol we know, or we see whether we can find an external or application that generates a protocol we understand. For the Kinect in Max, it would be the latter case. There is an application called Synapse, which can send OSC to Max. In TD, on the other hand, we have dedicated OPs for the Kinect. This is more or less true for all of these gadgets. A little research will most often lead us to some way of interfacing them.

This...