Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introducing the synthesizer example


As mentioned before, we'll start with a simple synthesizer. It's a subtractive one with two oscillators, [saw~] and [rect~]; a lowpass filter, [lores~]; and a standard ADSR,[adsr~]. In this chapter, we won't talk much about the actual synthesis or sound processing. We are going to use the synth to motivate us a bit to learn everything else that's needed around the synth and in many other occasions. While learning these methods, we are going to improve the synth in many ways, and as I said already, it doesn't really matter if it's a synth, a sampler or something else. In fact, I encourage you to build something else and apply the techniques discussed in the upcoming sections to it, rather than working with this synth. One last thing before we dive into it; don't expect this first little synth to sound unbelievably great. Again, we'll come to more sophisticated sound-processing topics in the next chapter.

So let's have a look at where we are going to start...