Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


This concludes our overview of some more advanced techniques of audio processing. Everything we discussed was meant to get you started, though there are tons of possibilities of going beyond what we did. We discussed dynamic range control and how you can build a system dedicated for transient shaping. We talked about reverberation and how you can go about building a more physically-based one. We talked about FFT and how you can build a pitch shifter (take a look at [gizmo~]). The possibilities are endless.

We are going to talk a bit more about audio processing in the next chapter, and then, quite soon, start creating visualizations. Remember what we learned in the previous sections about analyzing signals. This will help you understand how to visualize the data, be it amplitude, average power, or transients.