This concludes our short overview of Jitter. Although we concentrate on using TouchDesigner in this book for 3D real-time graphics, don't underestimate Jitter. Also, think about it in this way that both Jitter and TouchDesigner send commands to OpenGL, so in essence, they are capable of the same thing. Also, don't forget that Jitter is great for processing lists or higher dimensional arrays, such as matrices. The data doesn't have to be visually meaningful. Some great examples are the famous FFT Jitter patches by Jean-Francois Charles that accompanied his article A Tutorial on Spectral Sound Processing Using Max/MSP and Jitter in the MIT Computer Music Journal. Find both the patches and the article on his website at http://www.jeanfrancoischarles.com/.
In the upcoming chapter, we will get to know Max4Live. We are going to get an overview of how to implement our patches into Live, which will give us a powerful tool for sequencing, composition, and more.