Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By : Patrik Lechner
Book Image

Multimedia Programming Using Max/MSP and TouchDesigner

By: Patrik Lechner

Overview of this book

Max 6 and TouchDesigner are both high-level visual programming languages based on the metaphor of connecting computational objects with patch cords. This guide will teach you how to design and build high-quality audio-visual systems in Max 6 and TouchDesigner, giving you competence in both designing and using these real-time systems. In the first few chapters, you will learn the basics of designing tools to generate audio-visual experiences through easy-to-follow instructions aimed at beginners and intermediate. Then, we combine tools such as Gen, Jitter, and TouchDesigner to work along with Max 6 to create 2D and 3D visualizations, this book provides you with tutorials based on creating generative art synchronized to audio. By the end of the book, you will be able to design and structure highly interactive, real-time systems.
Table of Contents (19 chapters)
Multimedia Programming Using Max/MSP and TouchDesigner
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Basics and UI of TouchDesigner


After you have downloaded, installed, and opened TD, you will find something like this:

What you see is a default network that consists of a couple of operators or OPs wired together. Just as in Max, we create things by wiring up boxes or nodes; in TD, the boxes are called operators instead of objects, and what you end up with is called a network instead of a patch. The signal flow is also slightly different as you can see. In Max, inlets were at the top of an object while outlets were at its bottom; this encouraged a top-to-bottom signal flow. In TouchDesigner, the flow is from left to right since inputs are at the left of an OP and outlets are at the right. Now, press F1 to get to what's called performance mode, and press Escape to get back into editing mode. In performance mode, we can essentially output our creation to a screen without having the editor rendered, so obviously, this is more efficient for performance. Let's now delete everything we found in...