After you have downloaded, installed, and opened TD, you will find something like this:
What you see is a default network that consists of a couple of operators or OPs wired together. Just as in Max, we create things by wiring up boxes or nodes; in TD, the boxes are called operators instead of objects, and what you end up with is called a network instead of a patch. The signal flow is also slightly different as you can see. In Max, inlets were at the top of an object while outlets were at its bottom; this encouraged a top-to-bottom signal flow. In TouchDesigner, the flow is from left to right since inputs are at the left of an OP and outlets are at the right. Now, press F1 to get to what's called performance mode, and press Escape to get back into editing mode. In performance mode, we can essentially output our creation to a screen without having the editor rendered, so obviously, this is more efficient for performance. Let's now delete everything we found in...