Chapter 2
Introduction to Unity Workflow and the First Steps
Section 5
Working with Colliders and Rigidbodies
Colliders and rigidbodies are the most used components of Unity. They are used to create solid geometry and intractable object. The viewer needs to understand how to use them. - Create a solid object with a collider component - Create an intractable object with a rigid body components - Manipulate rigid body and collider components