Book Image

Unity Game Development in 4 hours [Video]

By : Anton Semchenko
Book Image

Unity Game Development in 4 hours [Video]

By: Anton Semchenko

Overview of this book

Curious about game development but afraid to get into it because it seems too hard? Fear no more! With this course, you will learn how to develop games with one of the most popular engines in the industry. You will learn only relevant and practical information, and appreciate how it applies to the real world. By the end of this course, you will have a full-scale 3D game, similar to indie favorites such as Dear Esther, Amnesia, and Gone Home. In only 4 hours, you will become an indie developer! The code bundle for this video course is available at https://github.com/PacktPublishing/Unity-Game-Development-in-4-hours
Table of Contents (7 chapters)
Chapter 2
Introduction to Unity Workflow and the First Steps
Content Locked
Section 5
Working with Colliders and Rigidbodies
Colliders and rigidbodies are the most used components of Unity. They are used to create solid geometry and intractable object. The viewer needs to understand how to use them. - Create a solid object with a collider component - Create an intractable object with a rigid body components - Manipulate rigid body and collider components