Book Image

Learning the GameMaker Studio 2 Interface [Video]

By : Nathan Thomas Auckett
Book Image

Learning the GameMaker Studio 2 Interface [Video]

By: Nathan Thomas Auckett

Overview of this book

Get a running start on development in GameMaker Studio 2 with this course and learn the main essential aspects of the GameMaker Studio 2 interface. You will also learn how the main resources are used together to create a final game. Viewers also learn how to program using GML (the GameMaker Studio 2 Language), allowing more complex creations within the software. This course focuses on the most commonly used interfaces and aspects of GameMaker Studio 2. See the available options, how to customize your workspace to suit your needs, what each available resource is used for, how to set up the main resources, and more. By the end of this course, you will be able to navigate GameMaker Studio 2 with ease and will have a head start in game development within the engine.
Table of Contents (7 chapters)
Chapter 4
The Sprite Editor
Content Locked
Section 1
Main Interface
We will look at importing sprites, sizing options, texture settings, sprite origins, and finally collision masks. - setting the canvas size - adjusting the way the sprite is handled in terms of texture pages - editing the collision masks