Book Image

Substance Painter to Unreal Engine 5 Masterclass [Video]

By : 3D Tudor Limited By Neil Ian Bettison
Book Image

Substance Painter to Unreal Engine 5 Masterclass [Video]

By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. This course is one of the most up-to-date out there and will be using the latest tech to bring you cutting-edge content in the 3D industry, which includes 3D texturing. Learn all about UDIM map workflow and why it is such a game-changer. It will also focus on the foundation of 3D modeling, which includes UVs and the mapping process. A massive part of the course is devoted to setting up your models correctly. High and low poly workflows, not forgetting optimizing your assets to create triple AAA-level models. We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our stylized wagon game asset. ‘Master the Art of Substance Painter and Unreal Engine 5 will also be an introduction to setting files to create a clean UI. The skills you learn here are fully transferable to all your future builds. In the end, you will come away with the knowledge and skills to create this stylized wagon scene from scratch. So, come give us a try and be blown away by just how much you can achieve from one course. All resources are placed here: https://github.com/PacktPublishing/Substance-Painter-to-Unreal-Engine-5-Masterclass
Table of Contents (29 chapters)
3
Welcome to Substance Painter Filters
10
Rendering and Exporting Texture Maps in Substance Painter
13
Setting Up Trees and Rocks
18
Welcome to the Unreal Engine Niagara System
22
Adding Fire to Our Scene
24
Animating Cloth and Simulation
28
Stylized Smoke
29
Outro Video
Chapter 14
Creating Foliage in Unreal Engine 5
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Section 4
Changing the Origin of Our Plants
In this video, you will learn how to change the origin points of 3D meshes by adjusting the gizmos using modeling mode functionality within Unreal Engine 5 (UE5). We will also create additional flowers from our atlas to give more variety to the foliage for our 'Master the Art of Substance Painter and Unreal Engine 5' environment later.