Book Image

Unity 5 for Beginners [Video]

By : Alan Thorn
Book Image

Unity 5 for Beginners [Video]

By: Alan Thorn

Overview of this book

Unity Fundamentals is an easy-to-follow exploration of the Unity foundations. It covers the core features every developer needs to know to work effectively. Using practical and hands-on examples, Alan Thorn explores how Unity can be applied creatively to build exciting games that sell.
Table of Contents (6 chapters)
Chapter 5
Creating a Coin Collection Game
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Section 5
Creating World Bounds
Sometimes you need to block the player from movement further in particular directions, to prevent them from falling or encountering dangers. See how to put limits on player movement with Colliders. - Create a Collider - Set Collider Size and Position - Duplicate and Move Colliders