Book Image

Mastering the Art of Isometric Room Design in Blender 3 [Video]

By : 3D Tudor Limited By Neil Ian Bettison
5 (1)
Book Image

Mastering the Art of Isometric Room Design in Blender 3 [Video]

5 (1)
By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

Welcome to this course, which will take you on a creative journey to build a stylized teenage room filled with intricate details. This course offers a step-by-step journey to build captivating isometric rooms inspired by the art style seen in the Sim City and Sims franchises. You will dive deep into Blender basics, materials and textures, seams, sharps, and UVs. We will guide you through a full reference guide for creating 3D art in games, allowing you to develop strong game asset concepts using Pureref. As you progress, you will learn to simulate cloth using Blender’s particle system, creating realistic wrinkles, folds, and drapes that add a touch of authenticity to your designs. Compositing techniques will be covered extensively, enabling you to make your renders pop and enhance the visual impact of your creations. You will also master the art of lighting, utilizing three-point lighting and volumetrics to bring your 3D models to life and create breathtaking backgrounds for your portfolio. Throughout the course, you will harness the power of rendering in both Eevee and Cycles X, unleashing the full potential of Blender’s capabilities. By the end, you will have developed a keen eye for textures and shaders and will be able to design isometric rooms in various art styles, showcasing your unique style as a 3D modeler.
Table of Contents (21 chapters)
Free Chapter
1
Introduction
6
Environment Lighting
7
Creating Opacity in Material
13
Adding Blackboard Prop to the 3D Scene
14
Fixing Blender Composition for Camera Shot
15
Using Particles in Blender
16
Making Skateboard Asset in Isometric Room
18
Creating Wall Decoration
Chapter 16
Making Skateboard Asset in Isometric Room
Content Locked
Section 1
Modelling Skateboard in Blender
This video covers how to create a realistic skateboard model using Blender's modelling tools.