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Book Overview & Buying
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Table Of Contents
Build a complete pixel platformer in Godot 4
By :
Build a complete pixel platformer in Godot 4
By:
Overview of this book
This course takes you on a complete journey through creating a 2D pixel platformer using the powerful Godot 4 engine. You’ll start by setting up your project environment, then build core gameplay mechanics such as responsive character movement, jumping, and animation syncing. Along the way, you’ll add polish with visual and audio effects to enhance player feedback and immersion.
As you progress, you’ll construct expansive game levels using tilemaps, backgrounds, camera controls, and terrain decorations. You will integrate gameplay features like treasure collection, lock-and-key puzzles, dynamic UI systems, and life mechanics, ensuring your platformer feels vibrant and engaging. Combat systems are introduced with melee attacks, enemy AI, patrol logic, and thrilling boss battles to challenge the player’s skills.
The final stages focus on polishing the game with a professional touch: creating menu systems, save/load functionality, and smooth scene transitions. By the end, you'll have a fully playable, production-quality platformer. Whether you're new to Godot or looking to refine your skills, this course offers a structured path to bring your pixel game dreams to life.
Table of Contents (7 chapters)
Introduction
Controlling a character
Building levels
Collecting treasure
Life & death
Combat