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Book Overview & Buying
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Table Of Contents
AI Game Development Essentials for Beginners - Unity 6 Integration
By :
AI Game Development Essentials for Beginners - Unity 6 Integration
By:
Overview of this book
AI is revolutionizing game development by enabling intelligent, dynamic NPC behavior. This course starts with AI fundamentals, covering vectors, pathfinding, and physics-based movement. You’ll explore key techniques like the A* algorithm, navigation meshes, and state machines to program characters that react realistically. Hands-on coding exercises reinforce core AI concepts in real-world applications.
Advancing further, you’ll dive into behavior trees, GOAP, and crowd simulation to create NPCs that patrol, chase, and evade. You’ll develop AI-driven vehicles, simulate lifelike agent interactions, and implement steering behaviors for natural movement. The curriculum also covers finite state machines, graph-based AI, and procedural decision-making, ensuring a strong foundation in AI-driven game mechanics.
By the end of this course, you’ll have built AI systems that bring NPCs and vehicles to life across multiple game genres. Whether designing open-world adventures, RTS games, or AI-driven simulations, you’ll gain essential skills to create immersive, responsive AI. Through structured learning and real-world projects, this course ensures both theoretical depth and practical mastery of AI-driven game development.
Table of Contents (13 chapters)
Introduction
The Mathematics of AI
The Physics of AI
The A* Algorithm
Waypoints and Graphs
Vehicles
Navigation Meshes
Finite State Machines
Autonomously Moving Agents
Crowd Simulation
Goal-Driven Behavior
Behavior Trees
Final Words