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  • Book Overview & Buying AI Game Development Essentials for Beginners - Unity 6 Integration
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AI Game Development Essentials for Beginners - Unity 6 Integration

AI Game Development Essentials for Beginners - Unity 6 Integration

By : Penny de Byl
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AI Game Development Essentials for Beginners - Unity 6 Integration

AI Game Development Essentials for Beginners - Unity 6 Integration

3 (2)
By: Penny de Byl

Overview of this book

AI is revolutionizing game development by enabling intelligent, dynamic NPC behavior. This course starts with AI fundamentals, covering vectors, pathfinding, and physics-based movement. You’ll explore key techniques like the A* algorithm, navigation meshes, and state machines to program characters that react realistically. Hands-on coding exercises reinforce core AI concepts in real-world applications. Advancing further, you’ll dive into behavior trees, GOAP, and crowd simulation to create NPCs that patrol, chase, and evade. You’ll develop AI-driven vehicles, simulate lifelike agent interactions, and implement steering behaviors for natural movement. The curriculum also covers finite state machines, graph-based AI, and procedural decision-making, ensuring a strong foundation in AI-driven game mechanics. By the end of this course, you’ll have built AI systems that bring NPCs and vehicles to life across multiple game genres. Whether designing open-world adventures, RTS games, or AI-driven simulations, you’ll gain essential skills to create immersive, responsive AI. Through structured learning and real-world projects, this course ensures both theoretical depth and practical mastery of AI-driven game development.
Table of Contents (13 chapters)
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Chapter: 1
Introduction
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Tech Concepts
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AI Game Development Essentials for Beginners - Unity 6 Integration
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