-
Book Overview & Buying
-
Table Of Contents
Master Inventory System Creation - Unity 6 & Blender Fundamentals
By :
Master Inventory System Creation - Unity 6 & Blender Fundamentals
By:
Overview of this book
This course guides you through building an advanced inventory system in Unity. You’ll start by learning inventory algorithms, data structures, and Scriptable Objects to manage items efficiently. Then, you’ll implement key features like adding, removing, and sorting items while designing custom UI elements such as grids, tabs, and 3D previews. You'll also develop item interactions, stacking, and categorization to create a fully functional inventory system.
Next, you'll focus on UI integration and player interactions, ensuring seamless item management. You’ll build an intuitive inventory interface, implement drag-and-drop mechanics, and synchronize inventory data with gameplay. You'll also handle item dropping, physics-based interactions, and real-time UI updates. The course then shifts to Blender, where you’ll model, texture, and export 3D assets like potions, shields, and weapons for seamless integration into Unity.
By the end, you’ll have a fully interactive inventory system with a polished UI and custom 3D assets. The final sections refine inventory mechanics, optimize performance, and enhance UI responsiveness. Whether you’re a Unity developer, game designer, or 3D artist, this course equips you with the skills to create robust inventory systems for your game projects.
Table of Contents (16 chapters)
Introduction
Basic Inventory Algorithms and Data Structures
Player Interaction with the Inventory
Building a UI
Hooking up the UI Inventory to the Player Inventory
Scope and Specification
Basic Modeling Setup
The Potion Vial (Simple)
The Shield (Basic)
The Sword (Basic)
The Axe (Intermediate)
Sculpting Our Details
Preparing for Texturing
Baking Textures
Final Words