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  • Book Overview & Buying Tower Defense Game Development - Unity 6 and Blender Compatible
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Tower Defense Game Development - Unity 6 and Blender Compatible

Tower Defense Game Development - Unity 6 and Blender Compatible

By : Penny de Byl, Michael Bridges
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Tower Defense Game Development - Unity 6 and Blender Compatible

Tower Defense Game Development - Unity 6 and Blender Compatible

By: Penny de Byl, Michael Bridges

Overview of this book

In this hands-on course, you'll build a complete Tower Defense game from the ground up using industry-standard tools. You'll start by exploring core game mechanics such as pathfinding, enemy AI, and turret functionality. Through step-by-step guidance, you'll implement navigation meshes, turret targeting systems, and real-time enemy interactions to create a dynamic and strategic gameplay experience. As you progress, you'll develop interactive UI elements, manage game resources, and design an engaging upgrade system for towers and enemies. The course also covers essential game balancing techniques, ensuring smooth progression and challenging gameplay. You'll refine your game with visual effects, sound design, and optimized scripting to enhance performance and player experience. In the final stages, you'll dive into Blender to create high-quality 3D assets tailored for game development. You'll learn modeling, texturing, and exporting techniques to integrate custom game elements seamlessly. By the end of the course, you'll have a fully playable Tower Defense game, along with the skills to design, develop, and expand your own game projects.
Table of Contents (15 chapters)
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Chapter: 1
A01/B01 Introduction
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Programming languages
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Tower Defense Game Development - Unity 6 and Blender Compatible
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