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Book Overview & Buying
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Table Of Contents
Tower Defense Game Development - Unity 6 and Blender Compatible
By :
Tower Defense Game Development - Unity 6 and Blender Compatible
By:
Overview of this book
In this hands-on course, you'll build a complete Tower Defense game from the ground up using industry-standard tools. You'll start by exploring core game mechanics such as pathfinding, enemy AI, and turret functionality. Through step-by-step guidance, you'll implement navigation meshes, turret targeting systems, and real-time enemy interactions to create a dynamic and strategic gameplay experience.
As you progress, you'll develop interactive UI elements, manage game resources, and design an engaging upgrade system for towers and enemies. The course also covers essential game balancing techniques, ensuring smooth progression and challenging gameplay. You'll refine your game with visual effects, sound design, and optimized scripting to enhance performance and player experience.
In the final stages, you'll dive into Blender to create high-quality 3D assets tailored for game development. You'll learn modeling, texturing, and exporting techniques to integrate custom game elements seamlessly. By the end of the course, you'll have a fully playable Tower Defense game, along with the skills to design, develop, and expand your own game projects.
Table of Contents (15 chapters)
A01/B01 Introduction
Part A.02 Building A Tower Defence World
Part A.03 Developing Tower Placement Mechanics
Part A.04 Creating a User Interface
Part A.05 Tower Defence Artificial Intelligences
Part A.06 Building Destructible Enemies
Part A.07 Customising with Scriptable Objects
Part A.08 Sounds and Visual Effects
Part A.09 Tower Defence Game Mechanics
Part 2 B.02 Orientation
Part B.03 New To Blender? Start Here!
Part 2 B.04 Establishing Our Pipeline
Part 2 B.05 Modular Models
Part 2 B.06 Procedural Materials