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Book Overview & Buying
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Table Of Contents
From Zero to Unity Shader Developer - Unity 6 Compatible
By :
From Zero to Unity Shader Developer - Unity 6 Compatible
By:
Overview of this book
Start your journey into Unity shader development by learning the rendering pipeline and writing your first surface shader. Begin with shader syntax, data structures, and mesh components before exploring shader properties and input variables. Progress to lighting models like Lambert and Blinn-Phong, implement normal mapping, and understand frame buffers to control rendering effects. Master these essentials to build a strong foundation for advanced shader programming.
Move into blending, transparency, and multi-pass rendering to manipulate object appearance. Work with alpha channels, stencil buffers, and logical cutoffs to refine shaders. Explore vertex and fragment shaders to control individual pixels and vertices, create dynamic materials, and apply advanced lighting techniques. Delve into rim lighting, holograms, and procedural texture blending to produce realistic, immersive effects that enhance game visuals.
In the final phase, tackle volumetric rendering and procedural effects, covering ray marching, fog density, and cloud generation using noise algorithms. Integrate lighting with volumetric techniques to add depth and realism. By course completion, confidently write, optimize, and implement shaders that push the boundaries of real-time graphics, elevating your projects to a professional level.
Table of Contents (9 chapters)
Introduction
Shader Essentials
Illuminating Surfaces
The Dot Product
Lighting
Passes & Blending
Writing Vertex and Fragment Shaders
Advanced Effects
Volumetric Rendering