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  • Book Overview & Buying Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash
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Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash

Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash

By : 3D Tudor (Neil Ian Bettison)
5 (1)
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Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash

Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash

5 (1)
By: 3D Tudor (Neil Ian Bettison)

Overview of this book

This course consists of two important parts. In the first half, we will build a massive dungeon complete modular system (kitbash) in Blender 3 and create approximately 100 stunning medieval dungeon kitbash assets, enabling you to build an underground dungeon environment. In the second half, you will learn how to optimize the modular system parts that are ready to be exported into Unreal Engine 5. Once the modular is imported, you will learn how to open a game door, custom collisions, and all about the Niagara fire systems, and set up our dungeon that is ready for a walkthrough with our very own third-person character in Unreal Engine 5. Next, we will create animated stylized fire and lighting. In the final sections, you will learn how to use render to improve the quality of presentation for our 3D environment in Eevee and Cycles X. This course will see you learn all the techniques that pros use and how they use them. Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives! By the end of this course, you will be able to master the skills to build an RPG-style dungeons and dragons game. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-3-to-Unreal-Engine-5-Dungeon-Modular-Kitbash
Table of Contents (52 chapters)
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1
Introduction
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3
HDRI Lighting
6
Working with Modifiers
9
Modifier Stacking
10
Different UV Options
22
Animated Torch Flame
23
Flame Material Node Setup
27
Bringing Our Dungeon to Life
28
Working with Cameras
30
Working with Collections
42
Building Final Parts of Our Level
44
Cutting Custom Holes within Mesh
51
Setting Up Final Decorations for Our 3D Level
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Chapter: 1
Introduction
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Programming languages
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Blender 3 to Unreal Engine 5 — Dungeon Modular Kitbash
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