Book Image

Building an Architectural Walkthrough Using Unity [Video]

By : Stefan Boeykens
Book Image

Building an Architectural Walkthrough Using Unity [Video]

By: Stefan Boeykens

Overview of this book

Walk around in your own architectural design with the Unity Game Authoring system About This Video • Enliven static images and technical drawings with an interactive Unity app • Walk around freely, climb stairs, open doors…explore! • This is a practical and useful tutorial covering exactly what you need to know to use architectural design in your own projects In Detail Translating CAD or BIM models into a real-time application can seem a tiresome ordeal. Luckily, Unity is very accessible for architects with some 3D experience and it makes importing and presenting models a fun task to do. Architectural visualization through Unity will help you analyze designs and make related decisions even before the actual building is built. Starting from 3D models in common architectural software, we will discuss the workflow to load the models into Unity and even incorporate model changes. The building model will be refined, with better materials and lighting, so it looks attractive to the visitor. With a few basic scripts, we add the necessary interactivity and finally export it into an application you can share. This video tutorial shows an efficient and easy approach to apply an architectural 3D model into your project for quick and reliable results.
Table of Contents (8 chapters)
Chapter 5
Animating Objects and Lighting
Content Locked
Section 1
Understanding Animation in Unity
Unity has several possibilities to define animation. Apart from scripting, there are two animation systems available, Legacy and Mecanim. - The original Unity animation system is still available as the legacy system - This has been followed up by a more extensive mechanism - Finally, you will often use scripts to trigger animations to occur at the right time