Book Image

Creating a 2D Platformer [Video]

By : Amerigo Moscaroli
Book Image

Creating a 2D Platformer [Video]

By: Amerigo Moscaroli

Overview of this book

<p><span id="description" class="sugar_field">In this course, we are going to learn the fun part - creating a game! We will start by designing the game and how you want it to work, before learning about the basic game loop and an introduction to the physics system Farseer.<br /></span></p> <p><span id="description" class="sugar_field">You will then move on to building our game by starting with the platforms that the player will jump on,and then actually creating our main character Zippy. You then need to create some enemies to make the game more interesting, and add some collectibles to get as you progress.<br /></span></p> <p><span id="description" class="sugar_field">The final part will then put all this together into a level class, as well as creating the UI and the main menu so that players can navigate to different sections of the game.</span></p> <h2><span class="sugar_field">Style and Approach</span></h2> <p><span class="sugar_field"><span id="trade_selling_points_c" class="sugar_field">When the course is complete you will have a cross platform C# engine that you can then use to create their own games, as well as a simple game that they can expand and improve upon.</span></span></p> <p><span class="sugar_field"><span id="trade_selling_points_c" class="sugar_field">The course will aim to tackle many problems that can arise from creating games that function on a variety of different devices, such as how to handle different resolutions and how platform-specific functionality should be handled in games that target multiple platforms. </span></span></p>
Table of Contents (4 chapters)
Chapter 1
Laying the Foundations
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Section 3
The Game Loop
In this video, you will learn about the game loop and begin to create our game flow. - Understand the game loop - Plan the flow of the game - Implement the initial states for our game flow