Book Image

Unreal Engine 4: The Complete Beginner's Course [Video]

By : David Nixon
Book Image

Unreal Engine 4: The Complete Beginner's Course [Video]

By: David Nixon

Overview of this book

What do blockbuster games like Gears of War, Mass Effect, Borderlands, and BioShock have in common? Of course, they are hugely popular with an excellent reception from critics and gamers alike. However, a common aspect of these games, which also is a secret behind their tremendous success, is the cutting-edge Unreal Engine. It is using this engine that you'll begin your game development journey. You start by learning how to get Unreal Engine 4 up and running and understanding the basic concepts of game development. With the basics mastered, you will learn the skills you need to craft beautiful environments to stage your games in. Later, learning how to script logic for your games will help you define game rules and behaviors, keep track of data such as health and inventory, and create playable characters. Using the UMG Editor, you will learn how to create user interfaces, so you can add menus, load screens, and HUDs to your game. And finally, you will learn how audio works within the Engine so that you can add music, dialogue, and sound effects to your game. Completing this course will give you the skills necessary to translate your ideas into playable games; games that use environments and logic crafted by you, powered by the cutting-edge Unreal Engine 4.
Table of Contents (9 chapters)
Chapter 7
User Interfaces
Content Locked
Section 16
Tutorial 12 - Restrict Door Opening and Creating a Pause Menu
In this tutorial, you'll learn to modify the end of Level door logic so that the player can only open the door once they have collected all three orbs. We also display a message in the HUD to inform the player of this rule when they get close to the door. Then we create a pause menu.