Book Image

Blender 2.8 Game Vehicle Creation [Video]

By : Darrin Lile
Book Image

Blender 2.8 Game Vehicle Creation [Video]

By: Darrin Lile

Overview of this book

<p>In this course, you will learn how to create a game vehicle, from the first polygon to the final configuration of the user controls in the game engine. </p><p> </p><p>You will begin by modelling an Oshkosh-M All-Terrain Vehicle. You’ll go over the modelling tools and techniques that you’ll need to create a low-poly vehicle in Blender 2.8. You will UV map all the parts of the vehicle, and you’ll learn how to combine all the pieces into an efficient, unified UV map. From here, you will export the model out of Blender and into Substance Painter. You will build the textures for each part of the vehicle, and then export the texture maps out, ready to take into Unity. Finally, you will bring in the models and textures into Unity, set-up the materials, and configure the vehicle controls. </p><p> </p><p>By the end of this course, you will acquire the skills to develop a fully-featured game vehicle.</p>
Table of Contents (20 chapters)
20
Conclusion
Chapter 12
UV Mapping the Cab and Turret
Content Locked
Section 2
UV Mapping the Cab and Doors
UV Mapping the Cab and Turret: UV Mapping the Cab and Doors