Book Image

Unreal Engine 5 - Environment Design [Video]

By : Ivan Yosifov
Book Image

Unreal Engine 5 - Environment Design [Video]

By: Ivan Yosifov

Overview of this book

Unreal Engine is the world's most open and advanced real-time 3D creation tool for photoreal visuals and immersive experiences. It is free to use for creating linear content like films, and for custom and internal projects. It’s also free in many cases for game development. Unreal Engine is a complete suite of creation tools for game development, architectural and automotive visualization, linear film and television content creation, broadcast and live event production, training and simulation, and other real-time applications. In this course, you will start by looking at how to generate ideas. After that, you will see the basic idea behind blocking out your scene. Next, you will learn how to use Quixel Megascans in Unreal Engine 5, set up great lightning, atmosphere, fog, and more. Finally, you will be rendering a final image from Unreal Engine 5. By the end of the course, you will be confident enough to use Unreal Engine to create environment design. You will be able to create a complete 3D environment from scratch and master how to use Quixel Megascans library and how to think and get inspired to create beautiful scenes. No matter what field you are in—games or films—you will be able to create stunning 3D scenes after completing this course. Note: The asset files are included with this course; just note that the Ray and R2D2 models are with a non-commercial license, and you can’t use those models in a commercial project, just for personal use only. All the resource files are added to the GitHub repository at: https://github.com/PacktPublishing/Unreal-Engine-5---Environment-Design
Table of Contents (2 chapters)
Free Chapter
1
Introduction to the Course
Chapter 2
Environment Creation
Content Locked
Section 4
Create the Scene
This video explains the most fun part of scattering and creating the environment.