Book Image

Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]

By : 3D Tudor Limited By Neil Ian Bettison
Book Image

Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]

By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

Welcome to part 2 of a medieval game assets 3D modeling series. In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice. We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall. To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements. Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval market stall asset for your game. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Market
Table of Contents (19 chapters)
Chapter 5
Materials and Textures
Content Locked
Section 1
Seams and Sharps Introduction
This is a short introduction to the importance of seams and sharps. Through this lesson, you will find out what their purpose is. For those of you out there who are accustomed to my courses, you have probably seen this before and may need to move on or use it as a quick recall.