Book Image

Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]

By : 3D Tudor Limited By Neil Ian Bettison
Book Image

Blender to Unreal Engine 5 — 3D Props - Medieval Market [Video]

By: 3D Tudor Limited By Neil Ian Bettison

Overview of this book

Welcome to part 2 of a medieval game assets 3D modeling series. In this part, you will learn how to build a medieval game asset that would fit perfectly in the main square of any medieval game city or medieval castle, kept in the game engine of your choice. We will focus on building a simple wooden structure for our market stall, followed by simulating cloth and adding realism to it. We will use specific types of in-built Blender lighting functionalities that will enhance the happy and magical feeling of our medieval market stall. To simulate long pieces of cloth on top of a structure in a realistic way, our main tool will be the Blender cloth simulator, alongside using the array modifier to create the tassels. Also, using proportional editing, we will be fine-tuning delicate cloth movements. Finally, we will deep-dive into Epic’s all-new Unreal Engine 5. You will learn everything right from importing animations from Blender to having them work correctly in UE5 to rendered in real-time and creating our own portfolio gradient skybox! By the end of this course, you will be able to create a 3D medieval market stall asset for your game. All the resources for this course are available at: https://github.com/PacktPublishing/Blender-to-Unreal-Engine-5---3D-Props---Medieval-Market
Table of Contents (19 chapters)
Chapter 9
Understanding UVs
Content Locked
Section 1
Packing Islands
On the face of it, clicking the unwrap button looks easy for UV mapping. It is only when you get under the hood that you realize just how complex UVs can become. We will show you a few techniques to make the process much easier.