Book Image

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering [Video]

By : Frahaan Hussain
Book Image

Modern OpenGL C++ 3D Game Tutorial Series & 3D Rendering [Video]

By: Frahaan Hussain

Overview of this book

<p><span id="description" class="sugar_field">Learn about the fundamentals that make the awesome games we play and the game engines behind them. A step by step process is used to show everything from setting up to essential Modern OpenGL features. Gain a good understanding of the following concepts: Setting Up on Windows and Mac using GLFW, SDL and SFML, 2D Drawing, 3D Drawing, Texturing, Lighting, 3D Rendering, Shaders/GLSL, Model Loading, Cube Mapping, C++ Programming, C++ Game Development. OpenGL is the most popular graphics library in the world; most mobile games use OpenGL and many other applications as well. You will be provided with the full source code to aid in development during and after this course. The source code is free to use in as many projects as you wish.</span></p> <h2><span class="sugar_field">Style and Approach</span></h2> <p><span class="sugar_field"><span id="trade_selling_points_c" class="sugar_field">A 12-hour course on OpenGL that helps us make awesome games.</span></span></p>
Table of Contents (6 chapters)
Chapter 4
LIGHTING
Content Locked
Section 7
Spot Light
Spot lights provide lights that have a position and direction; these are amazing for focusing on a point in our game.