Book Image

Blender Lighting & Compositing for Beginners [Video]

By : 3D Tudor By Neil Bettison
Book Image

Blender Lighting & Compositing for Beginners [Video]

By: 3D Tudor By Neil Bettison

Overview of this book

The course begins with an essential overview, preparing you to dive into the world of Blender with a focus on lighting and compositing fundamentals. It progresses to cover lighting basics, where you'll learn to manipulate area, point, spot, and sunlight sources, and understand their properties for creating mood and atmosphere. The course focuses on Blender's Eevee renderer to teach ambient occlusion, bloom effects, and real-time rendering options, enhancing the visual fidelity of your projects. Advanced lessons explore techniques for reducing render times, exploring HDRI skybox lighting, and achieving stylistic effects with cell shading. The course wraps up with practical applications in night scene lighting, professional 3-point setups, interior and studio lighting configurations, and the intricacies of 3D environment presentation. By the end, you'll be equipped to add depth, realism, and emotion to your 3D scenes through proficient lighting and compositing.
Table of Contents (10 chapters)
Free Chapter
1
Introduction
Chapter 7
Interior Lighting
Content Locked
Section 1
Lesson 15 - Achieving Realistic Lighting in Isometric Scenes with Blender
Lesson 15 specializes in achieving realistic lighting within isometric scenes using Blender. Explore how to balance aesthetics with accuracy to illuminate isometric artwork effectively. This lesson not only covers the technical aspects but also the artistic considerations to ensure your isometric renders are both appealing and convincing. Tailored for designers and artists focused on game assets, architectural visualizations, or infographic creation, this tutorial will help you to bring your isometric scenes to life with realistic lighting.