As we saw, back in the first chapter, Cocos2d includes three templates for you to start a project. The regular template that creates a layer and includes the Cocos2d files for you, and two other templates; one includes the necessary files to use Box2D and the other one includes the necessary files to use Chipmunk within your game.
Let's create a new project from the Chipmunk template to see what happens, as follows:
Go to File | New Project and search for the Cocos2d Chipmunk application template.
Name the new project TotemBalance.
Once the project is created, run it. Play a little with it. As you can see, the sprite onscreen will fall depending on how you tilt your device. Also by tapping on the screen, you can add more sprites and see how they behave when they collide.