Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By : Pablo Ruiz
Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By: Pablo Ruiz

Overview of this book

<p>Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. If you are just starting with game programming, cocos2d will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what it offers. Yet beginning with cocos2d for iPhone may be an arduous task without a proper guide.</p> <p><i>Cocos2d for iPhone 0.99 Beginner</i>&rsquo;s Guide will help you to learn how to make games with cocos2d from the ground up. You will learn all the key concepts of the framework and game programming in general while building your first game using this exciting platform.</p> <p>You will start by learning the basics of cocos2d then you will learn how to enhance your game with a lot of cool features and eye candy. After spending a little time learning the basics, you will jump straight into action. The book will then teach you to build games from scratch and how to add animations, sounds, and particle effects to them. Then you will be guided to have your game behave as in real life by using a physics engine. After reading <i>Cocos2d for iPhone 0.99 Beginner's Guide</i>, you will be able to write your own games for iPhone while using all the elements Pros use. There are a lot of examples, images, and diagrams to get you up to speed in no time.</p>
Table of Contents (18 chapters)
Cocos2d for iPhone 0.99 Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
Index

Handling touches on layers


Handling touches on layers with Cocos2d is pretty straightforward. As a matter of fact, it works just as it does in regular Cocoa applications. So if you have already worked on other applications, handling touches on iPhone won't be anything new.

We have already seen how to handle touches back in Chapter 2, but remember there were two ways of doing that. Either by giving your CCNodes the ability to capture touches on themselves or by having the whole layer process them.

Here we are going to explore the second method. What we are going to do is make the GameLayer touchable, so it can receive and process touches on it.

There are four possible methods to handle the touches over a CCLayer. They are as follows:

  • ccTouchesBegan: Called when the user puts a finger over the layer

  • ccTouchesMoved: Called when the user moves that finger over the layer without lifting it

  • ccTouchesEnded: Called when the user lifts that finger

  • ccTouchesCancelled: Called when a system event occurs...