Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By : Pablo Ruiz
Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By: Pablo Ruiz

Overview of this book

<p>Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. If you are just starting with game programming, cocos2d will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what it offers. Yet beginning with cocos2d for iPhone may be an arduous task without a proper guide.</p> <p><i>Cocos2d for iPhone 0.99 Beginner</i>&rsquo;s Guide will help you to learn how to make games with cocos2d from the ground up. You will learn all the key concepts of the framework and game programming in general while building your first game using this exciting platform.</p> <p>You will start by learning the basics of cocos2d then you will learn how to enhance your game with a lot of cool features and eye candy. After spending a little time learning the basics, you will jump straight into action. The book will then teach you to build games from scratch and how to add animations, sounds, and particle effects to them. Then you will be guided to have your game behave as in real life by using a physics engine. After reading <i>Cocos2d for iPhone 0.99 Beginner's Guide</i>, you will be able to write your own games for iPhone while using all the elements Pros use. There are a lot of examples, images, and diagrams to get you up to speed in no time.</p>
Table of Contents (18 chapters)
Cocos2d for iPhone 0.99 Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
Index

Time for action – setting it up


Unlike SimpleAudioEngine, playing sounds with CDSoundEngine requires some setting up first. We'll begin by doing that.

Generally, you will want to play sounds at the very first scene of your game and keep those sounds loaded for later use. Maybe if memory is a concern in your game, you won't want to have 30 sound files loaded into memory. For our simple game, we'll initialize CDSoundEngine in the AppDelegate and load all the sounds in there. This is not optimal in many cases and you are free to change it, maybe loading some sounds at the beginning and many others just in scenes where you'll use them.

The first thing you want to do is to remove all the SimpleAudioEngine code that we wrote a little earlier. This will ensure that the new audio is played correctly and the audio session interruption will be handled properly.

So, we'll do all the initialization in our AerialGunAppDelegate class as follows:

  1. First, CDSoundEngine requires the OpenAL and AudioToolbox frameworks...