Book Image

Augmented Reality for Android Application Development

Book Image

Augmented Reality for Android Application Development

Overview of this book

Augmented Reality offers the magical effect of blending the physical world with the virtual world, which brings applications from your screen into your hands. AR redefines advertising and gaming, as well as education. It will soon become a technology that will have to be mastered as a necessity by mobile application developers. Augmented Reality for Android Application Development enables you to implement sensor-based and computer vision-based AR applications on Android devices. You will learn about the theoretical foundations and practical details of implemented AR applications, and you will be provided with hands-on examples that will enable you to quickly develop and deploy novel AR applications on your own. Augmented Reality for Android Application Development will help you learn the basics of developing mobile AR browsers, how to integrate and animate 3D objects easily with the JMonkeyEngine, how to unleash the power of computer vision-based AR using the Vuforia AR SDK, and will teach you about popular interaction metaphors. You will get comprehensive knowledge of how to implement a wide variety of AR apps using hands-on examples. This book will make you aware of how to use the AR engine, Android layout, and overlays, and how to use ARToolkit. Finally, you will be able to apply this knowledge to make a stunning AR application.
Table of Contents (14 chapters)
Augmented Reality for Android Application Development
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Augmented Reality Concepts and Tools
Index

Chapter 5. Same as Hollywood – Virtual on Physical Objects

In the previous chapter you learned about the basic building blocks for implementing GPS and sensor-based AR applications. If you tried the different examples we presented, you might have noticed that the feeling of getting digital objects in real space (registration) works but can become coarse and unstable. This is mainly due to the accuracy problems of the used sensors (GPS, accelerometer, and so on) found in smartphones or tablet devices, and the characteristics of these technologies (for example, gyroscope drifting, GPS reliance on satellite visibility, and other such technologies). In this chapter, we will introduce you to a more robust solution, with it being the second major approach for supporting mobile AR: Computer vision-based AR.

Computer vision-based AR doesn't rely on any external sensors but uses the content of the camera image to support tracking, which is analysis through a flow of different algorithms. With computer...