Book Image

Getting Started with SpriteKit

By : Jorge Jordán
Book Image

Getting Started with SpriteKit

By: Jorge Jordán

Overview of this book

SpriteKit is Apple’s game engine to develop native iOS games. Strongly boosted by the Apple Inc., Cupertino, it has increased in popularity since its first release. This book shows you the solutions provided by SpriteKit to help you create any 2D game you can imagine and apply them to create animations that will highlight your existing apps. This book will give you the knowledge you need to apply SpriteKit to your existing apps or create your own games from scratch. Throughout the book, you will develop a complete game. The beautiful designs implemented in the game in this book will easily lead you to learn the basis of 2D game development, including creating and moving sprites, and adding them to a game scene. You will also discover how to apply advanced techniques such as collision detection, action execution, playing music, or running animations to give a more professional aspect to the game. You will finish your first game by learning how to add a main menu and a tutorial, as well as saving and loading data from and to the player’s device. Finally, you will find out how to apply some mobile games techniques such as accelerometer use or touch detection.
Table of Contents (13 chapters)
Getting Started with SpriteKit
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Chapter 1. The First Step toward SpriteKit

In 2013, Apple released SpriteKit, its 2D game engine, in order to compete with all the two-dimensional frameworks that were existing in the market and retain their developers in its own technological ecosystem. Since then, SpriteKit has become one of the most powerful tools that are used to develop 2D games for iOS. In this chapter, we will have a look at the elements that are a part of game development, and we'll study how to use them with SpriteKit.

In this chapter, we will explore the following topics:

  • Understanding game engines

  • Creating and understanding a new SpriteKit project

  • Understanding the SKNode class

  • Studying the SKScene class

  • How to add a sprite and background to a scene