Book Image

Reactive Programming With Java 9

By : Tejaswini Mandar Jog
Book Image

Reactive Programming With Java 9

By: Tejaswini Mandar Jog

Overview of this book

<p>Reactive programming is an asynchronous programming model that helps you tackle the essential complexity that comes with writing such applications.</p> <p>Using Reactive programming to start building applications is not immediately intuitive to a developer who has been writing programs in the imperative paradigm. To tackle the essential complexity, Reactive programming uses declarative and functional paradigms to build programs. This book sets out to make the paradigm shift easy.</p> <p>This book begins by explaining what Reactive programming is, the Reactive manifesto, and the Reactive Streams specifi cation. It uses Java 9 to introduce the declarative and functional paradigm, which is necessary to write programs in the Reactive style. It explains Java 9’s Flow API, an adoption of the Reactive Streams specifi cation. From this point on, it focuses on RxJava 2.0, covering topics such as creating, transforming,fi ltering, combining, and testing Observables. It discusses how to use Java’s popular framework, Spring, to build event-driven, Reactive applications. You will also learn how to implement resiliency patterns using Hystrix. By the end, you will be fully equipped with the tools and techniques needed to implement robust, event-driven, Reactive applications.</p>
Table of Contents (12 chapters)
Free Chapter
1
Introduction to Reactive Programming

ReactiveX

ReactiveX is a library provided as an extension for creating asynchronous event-based applications for JVM. ReactiveX doesn't use any typical design pattern; however, it's a combination of the Observer design pattern, the Iterator design pattern, and functional programming. ReactiveX is for frontend managing the UI, and the backend, as well as for business logic components developed through Java, .Net, Scala, C Sharp, C++, Python, and many more. ReactiveX extensively works with Observable Streams.

We have already discussed functional programming in the earlier chapter, so before moving ahead let's discuss the Observer and Iterator design pattern.