Book Image

Clean Code in Python

By : Mariano Anaya
2 (1)
Book Image

Clean Code in Python

2 (1)
By: Mariano Anaya

Overview of this book

Python is currently used in many different areas such as software construction, systems administration, and data processing. In all of these areas, experienced professionals can find examples of inefficiency, problems, and other perils, as a result of bad code. After reading this book, readers will understand these problems, and more importantly, how to correct them. The book begins by describing the basic elements of writing clean code and how it plays an important role in Python programming. You will learn about writing efficient and readable code using the Python standard library and best practices for software design. You will learn to implement the SOLID principles in Python and use decorators to improve your code. The book delves more deeply into object oriented programming in Python and shows you how to use objects with descriptors and generators. It will also show you the design principles of software testing and how to resolve software problems by implementing design patterns in your code. In the final chapter we break down a monolithic application to a microservice one, starting from the code as the basis for a solid platform. By the end of the book, you will be proficient in applying industry approved coding practices to design clean, sustainable and readable Python code.
Table of Contents (12 chapters)

Dependency inversion

This is a really powerful idea that will come up again later when we explore some design patterns in Chapter 9, Common Design Patterns, and Chapter 10, Clean Architecture.

The dependency inversion principle (DIP) proposes an interesting design principle by which we protect our code by making it independent of things that are fragile, volatile, or out of our control. The idea of inverting dependencies is that our code should not adapt to details or concrete implementations, but rather the other way around: we want to force whatever implementation or detail to adapt to our code via a sort of API.

Abstractions have to be organized in such a way that they do not depend on details, but rather the other way around—the details (concrete implementations) should depend on abstractions.

Imagine that two objects in our design need to collaborate, A and B. A works...