Book Image

Test-Driven Java Development, Second Edition - Second Edition

By : Viktor Farcic, Alex Garcia
Book Image

Test-Driven Java Development, Second Edition - Second Edition

By: Viktor Farcic, Alex Garcia

Overview of this book

Test-driven development (TDD) is a development approach that relies on a test-first procedure that emphasizes writing a test before writing the necessary code, and then refactoring the code to optimize it.The value of performing TDD with Java, one of the longest established programming languages, is to improve the productivity of programmers and the maintainability and performance of code, and develop a deeper understanding of the language and how to employ it effectively. Starting with the basics of TDD and understanding why its adoption is beneficial, this book will take you from the first steps of TDD with Java until you are confident enough to embrace the practice in your day-to-day routine.You'll be guided through setting up tools, frameworks, and the environment you need, and we will dive right into hands-on exercises with the goal of mastering one practice, tool, or framework at a time. You'll learn about the Red-Green-Refactor procedure, how to write unit tests, and how to use them as executable documentation.With this book, you'll also discover how to design simple and easily maintainable code, work with mocks, utilize behavior-driven development, refactor old legacy code, and release a half-finished feature to production with feature toggles.You will finish this book with a deep understanding of the test-driven development methodology and the confidence to apply it to application programming with Java.
Table of Contents (18 chapters)
Title Page
Packt Upsell
Contributors
Preface
9
Refactoring Legacy Code – Making It Young Again
Index

Chapter 12. Leverage TDD by Implementing Continuous Delivery

"Nothing speaks like results. If you want to build the kind of credibility that connects with people, then deliver results before you deliver a message. Get out and do what you advise others to do. Communicate from experience."

– John C. Maxwell

Throughout this book, concepts and good practices have been presented with isolated examples. The goal of this chapter is to put into practice some of these concepts by applying them to a more realistic scenario.

To accomplish that, we are introducing a fictitious company called Awesome Gambling Corp. This company is struggling with a few problems in its software development life cycle that could be easily solved by applying some of the things we have learned in this book. As a disclaimer, any similarity with a real company is pure coincidence. Furthermore, for the sake of brevity, the codebase is not very extensive and some of the problems have been exaggerated in order to better represent...