Book Image

JavaFX 1.2 Application Development Cookbook

By : Vladimir Vivien
Book Image

JavaFX 1.2 Application Development Cookbook

By: Vladimir Vivien

Overview of this book

JavaFX Script enables you to easily create rich Internet applications by embedding multimedia components. Although you can create stylish Internet applications by modifying these default components, even advanced users find it challenging to create impressive feature-rich Internet applications with JavaFX. Also, there are limited JavaFX components to work with and by default these components don't look visually appealing.This book explores limitless possibilities to style your application by coding JavaFX components to display your content in a more appealing fashion. The recipes in this book will help you to create customized JavaFX components with which you can make modern, feature-rich applications.First, you will be introduced to the JavaFX SDK and other development tools available to help you be productive during development. You will create an application in JavaFX by arranging complex graphical components (and non-graphical libraries) with simplified declarative constructs. You will then explore the fun side of JavaFX by using transformation techniques to manipulate the location and dimensions of objects. The next chapter is about the GUI components that are available in the framework, which provide a high level of interactivity. You will learn how to use the media component to play media content. Then we will access data and manipulate data locally or remotely. You will explore many deployment options and integration tips and tricks to take advantage of runtime contexts. Finally, you will interact with pure Java code to read and write files in JavaFX and to establish interactions with computing platforms.
Table of Contents (18 chapters)
JavaFX 1.2 Application Development Cookbook
Credits
About the Author
About the Reviewers
Preface
Mobile JavaFX
JavaFX Composer
JavaFX Products and Frameworks
Best Practices for Development
Best Practices for Deployment

Using data binding to drive animation sequences


As you create more elaborate animation, you will run into situations where you want to synchronize object movements in your animation sequences. You can do that by declaring several instances of Timeline, or you can automate the synchronization of your objects using bound variables. This recipe shows you how to use data binding to update object properties automatically during an animation sequence.

Getting ready

This recipe uses the Timeline and KeyFrame classes to create animation sequences. If you are not familiar with keyframe-based animation, review the recipe Building animation with the KeyFrame API. This recipe also includes the notion of data binding covered under Using binding and triggers to update variables in Chapter 1,

How to do it...

The next code snippet illustrates how to use data binding in keyframe-based animation. We will animate several objects synchronously using only one timeline. You can see the full code in ch03/source...