Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By : Pablo Ruiz
Book Image

Cocos2d for iPhone 0.99 Beginner's Guide

By: Pablo Ruiz

Overview of this book

<p>Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. If you are just starting with game programming, cocos2d will enable you to make your first game in no time. Even if you are a seasoned game developer, you will still be able to benefit from what it offers. Yet beginning with cocos2d for iPhone may be an arduous task without a proper guide.</p> <p><i>Cocos2d for iPhone 0.99 Beginner</i>&rsquo;s Guide will help you to learn how to make games with cocos2d from the ground up. You will learn all the key concepts of the framework and game programming in general while building your first game using this exciting platform.</p> <p>You will start by learning the basics of cocos2d then you will learn how to enhance your game with a lot of cool features and eye candy. After spending a little time learning the basics, you will jump straight into action. The book will then teach you to build games from scratch and how to add animations, sounds, and particle effects to them. Then you will be guided to have your game behave as in real life by using a physics engine. After reading <i>Cocos2d for iPhone 0.99 Beginner's Guide</i>, you will be able to write your own games for iPhone while using all the elements Pros use. There are a lot of examples, images, and diagrams to get you up to speed in no time.</p>
Table of Contents (18 chapters)
Cocos2d for iPhone 0.99 Beginner's Guide
Credits
About the Author
About the Reviewers
Preface
Index

Time for action – first time tutorials


We will start by creating the Tutorial class, which will display a message on the centre of the screen. This message can be in any text you want and can be displayed any time you want to display it. Once the player has read it, he can dismiss it by touching it.

  1. The following is the Tutorial.h file:

    #import <Foundation/Foundation.h>
    #import "cocos2d.h"
    #import "GameScene.h"
    
    
    @interface Tutorial : CCNode {
    
       GameLayer * theGame;
       touchState state;
       CCSprite * back;
       CCLabel * label;
    }
    
    @property(readwrite,nonatomic) touchState state;
    @property(nonatomic,retain) GameLayer * theGame;
    @property(nonatomic,retain) CCSprite * back;
    @property(nonatomic,retain) CCLabel * label;
    
    -(id)initWithText:(NSString *)text theGame:(GameLayer *)game;
    
    @end
  2. The following is the Tutorial.m file:

    #import "Tutorial.h"
    
    @implementation Tutorial
    
    @synthesize state,theGame,back,label;
    
    -(id)initWithText:(NSString *)text theGame:(GameLayer *)game
    {
      if ((self = [super...