Index
A
- abstractions / Abstractions and models
- accelerated motion / Motion species
- addForce method / Adding dynamics to simulate physical forces
- Aliasing distortion
- about / Waveform species
- amplitude / DC, amplitude, frequency, and phase
- anchor points
- animation
- trailing effects, adding / Trailing effects
- interaction and event-driven programming / Interaction and event-driven programming
- particle systems / Particle systems
- ANN
- about / Neural networks
- aperiodic waveform generators
- Application Programming Interfaces (APIs) / Data acquisition
- Audio
- Audio visualizers
- about / Audio visualizers
- waveforms, trailing / Trailing waveforms
- spectrogram / Spectrogram
- Automata
- about / Automata
- cellular automaton / Cellular automata
- Game of Life / Game of Life
- axial gradients / Introducing colors, transparency, and gradients
B
- baud rate / Using Serial Port
- Bezier curves / Complex shapes and graphics state
- binary operations
- simple mathematical operations / Binary operations
- quantization operations / Binary operations
- mathematical operations / Binary operations
- clipping operations / Binary operations
- comparison operations / Binary operations
- biological neuron
- about / Neural networks
- Bitwise operations
- about / Bitwise operations
- Blackboard
- about / Blackboard
- methodology / Methodology
- multiple files, handling / Handling multiple files and environments
- Buffer / Fast Fourier Transform in SuperCollider
C
- Cartesian coordinate system / Fast Fourier Transform in SuperCollider
- cellular automaton
- about / Cellular automata
- chaotic motion / Motion species
- clearOnRefresh variable / Using UserView
- client / Basic mappings
- clipping operations / Unary operations, Binary operations
- Collection base class / Preparing and preprocessing data on the client side
- colors
- comparison operations / Binary operations
- complex visualizers
- about / A complex scope
- CompositeView / Optimizing spectra for scoping
- Controller
- about / Model-View-Controller, The Controller
- Game of Life / Game of Life
- finalizing / Finalizing the Controller
- ControlSpecs class / Basic encodings and interpolation schemes
- CSV / Dealing with local files
- curl
- URL / Accessing data remotely
- currentEnvironment object / Handling multiple files and environments
- curverange method / Basic encodings and interpolation schemes
- custom aperiodic waveform generators
D
- *draw method / Complex shapes and graphics state
- data
- analyzing / Analyzing data
- statistical analyses and metadata / Statistical analyses and metadata
- probability / Probabilities and histograms
- histograms / Probabilities and histograms
- textual datasets / Dealing with textual datasets
- data acquisition
- about / Data acquisition
- local files, dealing with / Dealing with local files
- data, accessing remotely / Accessing data remotely
- Open Sound Control (OSC), using / Using OSC
- Musical Instrument Digital Interface (MIDI), using / Using MIDI
- Serial Port, using / Using Serial Port
- DC
- Document.dir / Handling multiple files and environments
- domainSpecs instance / Probabilities and histograms
- drawFunc / Animating complex shapes and sprites
- drawFunc variable / Interaction and event-driven programming
- dynamics
- adding, to simulate physical forces / Adding dynamics to simulate physical forces
E
- encapsulation / Clients and interfaces
- envelopes
- using, as wavetables / Using envelopes as wavetables
- Event-driven Programming (EDP) / Interaction and event-driven programming
- expexp / Basic encodings and interpolation schemes
- explin / Basic encodings and interpolation schemes
- external IP address / Using OSC
F
- Factories / Factories
- FFT
- in SuperCollider / Fast Fourier Transform in SuperCollider
- FFTSpread UGen / Timbre analysis and feature detection
- FileReader.read / Dealing with local files
- File Transfer Protocol
- about / Data acquisition
- File Transfer Protocol (FTP) / Data acquisition
- fillstroke / Drawing primitive shapes and loading images
- Firmata / Using Serial Port
- Fractalizer
- about / Fractalizer
- fractals
- about / Fractals
- animating / Animating fractals
- frameRate variable / Using UserView
- FreqScopeView / Optimizing spectra for scoping
- FreqScopeView method / Scoping spectra
- frequency domain
- about / Introducing the frequency domain
- spectra / Spectra
- Function / Preparing and preprocessing data on the client side
G
- Game of Life
- about / Game of Life
- rules / Game of Life
- gaussCurve / Basic encodings and interpolation schemes
- geometrical transformations
- getLine method / Dealing with local files
- getter / Clients and interfaces
- Goertzel UGen / Timbre analysis and feature detection
- gradients
- about / Introducing colors, transparency, and gradients
- axial gradients / Introducing colors, transparency, and gradients
- radial gradients / Introducing colors, transparency, and gradients
- grains
- about / Particles and grains
H
- HSVA (Hue, Saturation, Value, and Alpha)
I
- images
- index position / Using plotter
- information hiding / Factories
- Integrating Development Environment (IDE) / Using Serial Port
- internal IP address / Using OSC
- Internet Protocol (IP) address
- about / Using OSC
- Internet Service Provider (ISP) / Using OSC
- interpolation / Basic encodings and interpolation schemes
- iqr
J
- *joinStyle method / Complex shapes and graphics state
K
- Kinematic patterns / Kinematic patterns
- Kinematics
- about / Kinematics
L
- *lineDash method / Complex shapes and graphics state
- LevelIndicator class / Monitoring signals, Monitoring numerical data
- LevelIndicator object / Monitoring numerical data
- levels
- metering / Metering levels
- signals, monitoring / Monitoring signals
- numerical data, monitoring / Monitoring numerical data
- lincurve / Basic encodings and interpolation schemes
- linexp / Basic encodings and interpolation schemes
- logarithmic and exponential operations / Unary operations
M
- *moveTo method / Complex shapes and graphics state
- Machine Learning
- about / Neural networks
- machine listening
- about / Machine listening
- amplitude, tracking / Tracking amplitude and loudness
- frequency, tracking / Tracking frequency
- Tracking frequency / Tracking frequency
- Timbre / Timbre analysis and feature detection
- features, detecting / Timbre analysis and feature detection
- onset, detecting / Onset detection and rhythmical analysis
- mappings
- about / Basic mappings
- data, preparing on client side / Preparing and preprocessing data on the client side
- data, preprocessing on client side / Preparing and preprocessing data on the client side
- data, preprocessing on server side / Preparing and preprocessing data on theserver side
- data, preparing on server side / Preparing and preprocessing data on theserver side
- basic encodings / Basic encodings and interpolation schemes
- interpolation scheme / Basic encodings and interpolation schemes
- data, sharing / Sharing and distributing data
- data, distributing / Sharing and distributing data
- encodings, complex / Complex and intelligent encodings
- encodings, intelligent / Complex and intelligent encodings
- auxiliary functions, code / Complex and intelligent encodings
- Markov chains
- mathematical operations / Binary operations
- matrices
- metadata
- MIDI
- about / Using MIDI
- miscellaneous mathematical operations / Unary operations
- Model
- about / Model-View-Controller, The Model
- aggregates / Aggregates and wrappers
- software agents / Software agents
- software actors / Introducing software actors and finalizing the model
- finalizing / Introducing software actors and finalizing the model
- Model-View-Controller
- about / Model-View-Controller
- models / Abstractions and models
- modifiers / Clients and interfaces
- motion
- about / Fundamentals of motion
- species / Motion species
- uniform motion / Motion species
- accelerated motion / Motion species
- chaotic motion / Motion species
- UserView, using / Using UserView
- complex shapes, animating / Animating complex shapes and sprites
- sprites, animating / Animating complex shapes and sprites
- Music Information Retrieval (MIR) / Machine listening
- Music visualizers
- about / Music visualizers
- windmills, rotating / Rotating windmills
- Kinematic patterns / Kinematic patterns
N
- namespace / Handling multiple files and environments
- NeuralNet
- about / Neural networks
- Nonstandard visualizers
- about / Nonstandard visualizers
- numerical data
- about / Visualizing and sonifying data
- Nyquist frequency / Limitations of spectral scoping
O
- object-oriented design / Factories
- objects / Objects and prototypes
- OSC
- about / Using OSC
- OSCFunc object / Using OSC
P
- particle system
- about / Particle systems, Particles and grains
- paths
- peak amplitude
- about / Tracking amplitude and loudness
- phase
- phase offset
- Pitch / Tracking frequency
- pixels
- plot
- using / Using plot and plot graph
- plot graph
- using / Using plot and plot graph
- plotGraph method / Using plot and plot graph
- plot index / Using plotter
- plotter
- using / Using plotter
- points variable
- about / Fractalizer
- Polar coordinate system / Fast Fourier Transform in SuperCollider
- polarity operations / Unary operations
- polymorphic / Using plot and plot graph
- polymorphism / Using plot and plot graph
- port / Using OSC
- POSIX / Dealing with local files
- primitive shapes
- probability
- about / Probabilities and histograms
- prototypes / Objects and prototypes
- pvcalc method
- about / Using the pvcalc method
- PV_BinShift / Optimizing spectra for scoping
- PV_BrickWall / Sculpting and freezing spectra
- PV_Cutoff / Sculpting and freezing spectra
- PV_Freeze / Optimizing spectra for scoping
- PV_MagAbove / Optimizing spectra for scoping
- PV_MagFreeze / Sculpting and freezing spectra
- PV_MagSmear / Sculpting and freezing spectra
- PV_RectComb / Sculpting and freezing spectra
Q
- Qitch / Tracking frequency
- quantization operations / Binary operations
R
- *rotate / Geometrical transformations, matrices, and trailing effects
- radial gradients / Introducing colors, transparency, and gradients
- random walk / Kinematic patterns
- raster graphics / Learning the vector graphics fundamentals
- readAllStringHTML method / Accessing data remotely
- rester graphics
- RGBA (Red, Green, Blue, and Alpha)
- Root Mean Square (RMS) amplitude
- about / Tracking amplitude and loudness
S
- *scale / Geometrical transformations, matrices, and trailing effects
- *skew / Geometrical transformations, matrices, and trailing effects
- SCLang
- about / Basic mappings
- SCMIR library
- URL / Neural networks
- scopeResponse method / Scoping spectra, Limitations of spectral scoping
- ScopeView class / Trailing waveforms
- scrollTo method / Using SoundFileView
- Semaphore
- about / Threads, semaphores, and guards
- SerialPort class / Using Serial Port
- Server / Basic mappings
- setDrawFunc function / Strategies and policies
- setters / Clients and interfaces
- shapes
- complex shapes, animating / Animating complex shapes and sprites
- signals
- scoping / Scoping signals
- waveforms, scoping / Scoping waveforms
- spectra, scoping / Scoping spectra
- about / Waveform synthesis fundamentals
- simple mathematical operations / Binary operations
- Sones / Tracking amplitude and loudness
- SortedArray / Complex and intelligent encodings
- sound
- about / Waveform synthesis fundamentals
- SoundFileView
- using / Using SoundFileView
- SpecPcile UGen / Timbre analysis and feature detection
- spectra
- scoping / Scoping spectra, Aggregating and enriching spectra
- about / Spectra
- synthesizing / Creating and manipulating spectra
- enriching / Aggregating and enriching spectra
- aggregating / Aggregating and enriching spectra
- sculpting / Sculpting and freezing spectra
- freezing / Sculpting and freezing spectra
- shifting / Shifting, stretching, and scrambling spectra
- stretching / Shifting, stretching, and scrambling spectra
- scrambling / Shifting, stretching, and scrambling spectra
- visualizing / Visualizing spectra
- scoping, limitations / Limitations of spectral scoping
- optimizing, for scoping / Optimizing spectra for scoping
- spectral centroid / Timbre analysis and feature detection
- spectral crest / Timbre analysis and feature detection
- spectral features / Timbre analysis and feature detection
- spectral flatness / Timbre analysis and feature detection
- spectral spread / Timbre analysis and feature detection
- Spectrogram / Spectrogram
- sprites
- animating / Animating complex shapes and sprites
- stack / Geometrical transformations, matrices, and trailing effects
- static IP address / Using OSC
- stdout / Accessing data remotely
- SuperCollider
- SynthDef function / Model-View-Controller
- SystemClock class / Using SoundFileView
- systemCmd / Accessing data remotely
- System Exclusive (SysEx)
- about / Using MIDI
T
- *trace method / Using MIDI
- *translate / Geometrical transformations, matrices, and trailing effects
- Tartini / Tracking frequency
- textual datasets
- about / Dealing with textual datasets
- thisFunction keyword / Fractals
- threads
- about / Threads, semaphores, and guards
- time domain representation
- about / Time domain representation
- Waveform, species / Waveform species
- DC (direct current) / DC, amplitude, frequency, and phase
- amplitude / DC, amplitude, frequency, and phase
- frequency / DC, amplitude, frequency, and phase
- trailing effects
- about / Geometrical transformations, matrices, and trailing effects
- adding, to animation / Trailing effects
- train method / Neural networks
- Trigonometric operations / Unary operations
U
- UDP
- about / Using OSC
- unary operations
- polarity operations / Unary operations
- logarithmic and exponential operations / Unary operations
- Trigonometric operations / Unary operations
- clipping operations / Unary operations
- miscellaneous mathematical operations / Unary operations
- uniform motion / Motion species
- unixCmd / Accessing data remotely
- unixCmdGetStdOut / Accessing data remotely
- unixCmdGetStdOutLines / Accessing data remotely
- unmap method / Basic encodings and interpolation schemes
- updateColumns / Spectrogram
- UserView
- using / Using UserView
V
- vector graphics
- View
- about / Model-View-Controller, The View
- clients and interfaces / Clients and interfaces
- implementation / Implementation
- strategies and policies / Strategies and policies
- VoiceDef / Model-View-Controller
W
- *width method / Complex shapes and graphics state
- wave / Waveform synthesis fundamentals
- Waveform
- synthesis fundamentals / Waveform synthesis fundamentals
- periodic / Waveform species
- aperiodic / Waveform species
- generators / Custom waveform generators
- transformations / Waveform transformations
- Waveforms
- scoping / Scoping waveforms
- waveforms
- trailing / Trailing waveforms
- Waveshaping
- about / Waveshaping
- unary operations / Unary operations
- binary operations / Binary operations
- bitwise operations / Bitwise operations
- Wavetable lookup synthesis
- about / Wavetable lookup synthesis
- wavetables
- envelopes, using as / Using envelopes as wavetables
- windmills
- rotating / Rotating windmills
- wrappers / Aggregates and wrappers
Z
- ZeroCrossing / Tracking frequency