Key-frame animations enable us to do a number of things that we cannot do with the
To animations. Unlike those animations, with key-frame animations, we are able to specify more than two target values and animate objects in discrete steps that cannot normally be animated. As such, there are more
<TypeName>AnimationUsingKeyFrames classes than
<TypeName>Animation classes, for example:
<TypeName>AnimationUsingKeyFrames class has a
KeyFrames property that we populate with key-frames to specify various values that must be passed during the animation. Each key-frame has a
KeyTime and a
Value property to specify the value and the relative time that it should be reached.
If no key-frame is declared with a key time of zero seconds, the animation will start from the relevant property's current value. The animation will order the key-frames by the values of their
KeyTime property, rather...