Book Image

Learn SOLIDWORKS - Second Edition

By : Tayseer Almattar
Book Image

Learn SOLIDWORKS - Second Edition

By: Tayseer Almattar

Overview of this book

SOLIDWORKS is the leading choice for 3D engineering and product design applications across industries such as aviation, automobile, and consumer product design. This book helps you to get up and running with SOLIDWORKS and understand each new concept and tool with the help of easy-to-follow exercises. You'll begin with the basics, exploring the software interface and finding out how to work with drawing files. The book then guides you through topics such as sketching, building complex 3D models, generating dynamic and static assemblies, and generating 2D engineering drawings to prepare you to take on any design project. You'll also work with practical exercises to get hands-on experience with creating sketches, 3D part models, assemblies, and drawings. To reinforce your understanding of SOLIDWORKS, the book is supplemented by downloadable files that will help you to understand the concepts and exercises more easily. Finally, you'll also work on projects for 3D modeling objects inspired by everyday life. By the end of this SOLIDWORKS book, you'll have gained the skills you need to create professional 3D mechanical models using SOLIDWORKS and be able to prepare effectively for the Certified SOLIDWORKS Associate (CSWA) and Certified SOLIDWORKS Professional (CSWP) exams.
Table of Contents (26 chapters)
1
Section 1 – Getting Started
4
Section 2 – 2D Sketching
7
Section 3 – Basic Mechanical Core Features – Associate Level
10
Section 4 – Basic Evaluations and Assemblies – Associate Level
13
Section 5 – 2D Engineering Drawings Foundation
18
Section 6 – Advanced Mechanical Core Features – Professional Level
21
Section 7 – Advanced Assemblies – Professional Level

Chapter 6: Basic Secondary Multi-Sketch Features

While the most basic SOLIDWORKS features require that only one sketch is made, others require more than that so that more complex shapes can be modeled. In this chapter, we will cover essential multi-sketch features, such as swept boss and swept cut, and lofted boss and lofted cut. In addition to that, we will define some new planes that are completely different than the default ones.

In this chapter, we will cover the following topics:

  • Reference geometries – additional planes
  • Understanding and applying swept boss and swept cut
  • Understanding and applying lofted boss and lofted cut

By the end of this chapter, we will be able to create complex-looking 3D models compared to what we have built already. They will also enable us to create irregular shapes compared to the previous chapter.