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Book Overview & Buying
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Table Of Contents
Three.js Cookbook
By :
Three.js Cookbook
By:
Overview of this book
This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Table of Contents (9 chapters)
Preface
1. Getting Started
2. Geometries and Meshes
3. Working with the Camera
4. Materials and Textures
5. Lights and Custom Shaders
6. Point Clouds and Postprocessing
7. Animation and Physics
Index