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  • Book Overview & Buying Three.js Cookbook
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Three.js Cookbook

Three.js Cookbook

By : Jos Dirksen
4 (8)
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Three.js Cookbook

Three.js Cookbook

4 (8)
By: Jos Dirksen

Overview of this book

This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.
Table of Contents (9 chapters)
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8
Index

Styling individual points


With the standard Three.js functionality, you can't style the individual points of a point cloud. You can change their color, as we've shown in the Coloring the individual points in a point cloud recipe, but it isn't possible to change a point's size or opacity. In this recipe, we'll show you how to create a custom vertex and fragment shader, which allow you to change the color, opacity, and size of the individual points of a point cloud and that you can also easily extend to add more properties.

Getting ready

There are no external libraries used in this recipe. We'll just extend the basic Three.js functionality by creating our own custom shaders. To see the shaders in action, open the 06.04-style-individual-points-in-point-system-with-custom-shader.html example in your browser. You will see something similar to the following recipe:

As you can see in this screenshot, the size, color, and opacity of the individual points differ.

How to do it…

Let's look at the steps...

Visually different images
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Three.js Cookbook
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